Effects of Phasers

Created by Civilian 'Key Holder' Yolanthe Ibalin on Mon Feb 16, 2015 @ 7:18am

Type-1 phasers have the first eight settings; Type-2 phasers have all sixteen settings: NOTE: Only the setting 1 will not trigger station alarms if fired. All other levels with automatically trigger the station alarm
  1. Light Stun - can cause minor injury in humanoids; target may be rendered helpless for short period; usually non-lethal even with long duration blast.
  2. Stun - short duration blast can render humanoid helpless or even unconscious; risk of injury is serious for long duration blasts.
  3. Heavy Stun - humanoids are usually knocked unconscious from short duration blast; can cause serious injury; can kill when used for long duration.
  4. Light Thermal Effects - extensive neural damage and skin burns to humanoids; causes metals to retain heat if applied for over five seconds; short duration blast can kill humanoids.
  5. Heavy Thermal Effects - severe skin burns to humanoids; can penetrate simple personal force fields; short duration blasts are usually deadly.
  6. Disruptive Effects - matter disassociates and deeply penetrates organic tissue; can heat objects; any contact by humanoids is usually lethal.
  7. Disruptive Effects - kills humanoids; disruption becomes widespread.
  8. Disruptive Effects - vaporizes humanoid organisms; chances of survival are slim, even from a short duration blast.
  9. Disruption Effects - medium alloy or ceramic structural materials over 100 centimeter thickness begin exhibiting energy rebound prior to vaporization.
  10. Disruption Effects - heavy alloy or ceramic structural materials absorb or rebound energy, 0.55 second delay before material vaporizes.
  11. Explosive/Disruption Effects - ultra-dense alloy structural materials absorb/rebound energy before vaporization.
  12. Explosive/Disruption Effects - ultra-dense alloy structural materials absorb/rebound energy, vaporization appears within 0.1 second.
  13. Explosive/Disruption Effects - shielded matter exhibits minor vibration heating effects.
  14. Explosive/Disruption Effects - shielded matter exhibits medium vibration heating effects.
  15. Explosive/Disruption Effects - shielded matter exhibits major vibration heating effects.
  16. Explosive/Disruption Effects - shielded matter exhibits light mechanical fracturing damage.

Categories: Treknology